Hunting Anubis - Devlog - Noctuelles
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Beta v39 : For January, new features and enhancements include:
-> New Interceptor Class (Low Armor, High Maneuverability and Speed)
-> More intelligent AI.
-> Major performance improvements.
-> Far smoother movement (No stuttering, whatever the framerate).
-> Heavy and Light Missile Launchers (For Heavy and Interceptor classes, respectively).
-> Laser Assault System ( Interceptor ).
-> More readily readable HUD with dropshadows and a rebuilt throttle and altitude gauges.
-> New Primary weapon sound.
-> And many small tweaks to enhance the overall experience.
Beta v37 : New map, major visual overhaul, speed fixes and assorted updates. Also, shared radar (Enemies picked up on allied radar is now visible to you), 40mm cannon for the Air Superiority class and Anubis' first actual gamemode:
-> Attrition:: The goal is to gain air superiority of the area simply by costing the enemy more aircraft than they are costing you. These two bars at the top of the HUD show remaining the remaining aircraft for each team, to the left is Team One (Grey), and right Team Two (White). You can press tab to see what team you are currently on. When the number of craft in flight equals the number of available aircraft, you will be unable to spawn until the end of the round. Note: team identification is in major flux right now, this system will be much improved.
Beta v35 : Class Selection:
-> Class Selection:: After launch, the game will give you the option to choose your aircraft. The leftmost selects the 'Heavy Fighter' class, the center one, the 'Air Superiority' class and the rightmost selects the 'Electronic Warfare' class. After clicking the icon, the game will immediately begin, sending you into the current game, or hosting if no game is available.
-> Heavy Fighter:: This class has superb armor, but is the least maneuverable and most visible to radar. To make up for this, the Heavy Fighter has powerful engines and weaponry. Right Click fires dual-linked Homing Missiles at a locked enemy.
-> Air Superiority:: This class has high maneuverability, moderate speed, and formidable firepower, but lacks the Electronic Warfare and high stealth characteristics of lighter classes. Right Click fires Homing Missiles at a locked enemy.
-> Electronic Warfare:: This class is the best maneuverability and stealth characteristics, but is very vulnerable to enemy fire. Right Click activates its Electronic Warfare (Hacking) subsystems.
Beta v33 : Cloaking:
-> Cloaking:: This ability drastically reduces your visual and radar signatures but incurs moderate energy costs. To initialise, press C . Ceases on death or disablement.
Beta v32 : Interdiction Spheres:
-> Interdiction Spheres:: These are a form of electromagnetic countermeasures designed to slow enemy projectiles, and are large enough to protect multiple aircraft. To initialise one, press F . Doing so will deplete an entire battery's worth of energy, and maintaining one will slowly sap remaining power reserves. Interdiction Spheres are destroyed on death or disablement.
Beta v31 : Added a primary weapon heat gauge and an entire new energy system:
-> Energy:: All actions drain your aircraft's energy reserves, however the recharge rate exceeds basic flight actions, hence you need only worry about 'High Energy Actions'. These currently include: Afterburner (Holding W ), Firing Main Guns ( Left Click ), Hacking ( Right Click / Alt ). Once you fully deplete a battery, it will be discarded and a backup will take its place. Only the currently active battery will be recharged! If you deplete your entire reserves your craft will shut down for 4 seconds.
Beta v30 : Added new health indicators for both player and targets, ramped up camera shake and FoV at higher speeds and made enemy crafts more visible. Also included are new tower structures:
-> Towers :: Try shaking off enemies by flying through them at high speed. Landing on them gives you 360 vision of the battlefield (Hold Shift to glance around) while your radar signature is obscured by proximity to the ground. Buildings and terrain are transparent as the game environment is simply a 3D representation of your craft's sensor input and satellite data feeds.
Beta v28 : Finally gotten around to adding throttle and heat gauges to the main UI! Guide here:
-> Engines :: The engine heat system works like this: holding down W will boost your engine power by up to 25%, but the longer you do this the more heat will accumulate (Left gauge). When heat hits 100% your engine will no longer let you boost until it cools down. I may change this to more harsh penalty (Engine shutdown) later, so be wary!
Beta v27 : I've fully restored the Hacking system and added sounds, a proper UI and a guide:
-> Hacking :: When an enemy's radar signature enters within assault range (You'll notice target leading is active and the lines are doubled), you can attempt to hack their aircraft. To do this, hold Right Click while maintaining visual contact and keeping their signature within assault range (Keep close and try to keep them from flying low enough to scramble your radar). If your hack is successful, their aircraft will become unresponsive for 4 seconds.
Additionally, you can hold shift to glance around while your aircraft maintains current heading, and forcing an enemy to crash with or without hacking will know count as a kill.
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