Shader Gallery - Noctuelles

Shader Gallery - Noctuelles

Noctuelles

Distractionware

_discovery

Electron Dance

Jenoki

The Instruction Limit

Increpare

Santaragione

Notgames

XXIIVV

FRACT

Radiator Design Blog

Aliendovecote

Nifflas

Twitter: @Orihaus

Email: orihaus [at] gmail [dot] com

Pages:

For Each Our Roads of Winter

Shader Gallery

Hunting Anubis - Devlog

Xaxi

Hunting Anubis

Lumiere

Césure

Following (18)

index

HUD Distortion, Scanline and Curvature:

Note: Unity users, just replace the Vignetting shader with this one (Requires Pro). Theoretically, you could modify this to be a simple alpha-blended transparent shader, which possibly wouldn't require Pro, might be faster too!

-> Code: Here .

Texture-Sampled Vertex Distortion:

Note: Based on code by XRA. A simple forward raster shader using UE4 lighting (See below).

Rimlight-Modulated Alpha:

Note: Used in every single one of my games. Uses a much simpler lighting model than the others, as the actual details of the lighting are transparent and rarely visible.

Unreal Engine 4's Physically Based Shader Model:

Note: Based on the notes and algorithms built by Epic games for UE4, found Here .

(6,582 views)