Shader Gallery - Noctuelles
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HUD Distortion, Scanline and Curvature:
Note: Unity users, just replace the Vignetting shader with this one (Requires Pro). Theoretically, you could modify this to be a simple alpha-blended transparent shader, which possibly wouldn't require Pro, might be faster too!
-> Code: Here .
Texture-Sampled Vertex Distortion:
Note: Based on code by XRA. A simple forward raster shader using UE4 lighting (See below).
Rimlight-Modulated Alpha:
Note: Used in every single one of my games. Uses a much simpler lighting model than the others, as the actual details of the lighting are transparent and rarely visible.
Unreal Engine 4's Physically Based Shader Model:
Note: Based on the notes and algorithms built by Epic games for UE4, found Here .
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